Thursday, September 11, 2025

Field Of Glory: Renaissance another outing - Spanish versus Dutch

Game at Stephens and he choose FOGR again but this time we tried earlier armies namely the Spanish and Dutch in Flanders in  late 16th century (all figures Stephens).

I took Spanish and thankfully realised my list was underpointed early on, and also thankfully this was easily fixed (by losing lots of Superior status and downgrading a commander)

I had 3 Early Tercios (1 Superior), 3 units of Walloons (one a skirmisher) backed by 2 medium artillery batteries, a unit of mounted Arquebusier, 1 unit of heavy Gendarmes and 2 lowly Light Lance Celadas horse.

At start I split 2 of the Walloons into a pike Keil and a unit of Arguebusiers to try these formations.

Dutch had 3 nasty Kuirassiere units and set up a portion of their foot and guns behind fortifications.

Another fun and bloody game with the Kuirassiere crushing my cavalry (some awful Cohesion tests once more) but my artillery shot really well causing lots of hits but only 2 kills but did Disrupt a unit of superior Pike & Shot several times.

Cowardly cur Dutch hiding behind defences meant it took my Tercios a good while to get to grips but these proved quite resilient and drew in several Dutch units (although they were suffering towards the end), there lack of flanks or threats to same is bonus but they are unwieldly with dissipated shooting (due to width)

My losses mounted and the Wavering (ie Fragmenting) of a Tercio tipped army over the edge.

Bit different using Keil, Early Tercios and having most shooting reduced to 3" (Dutch had a couple of musket armed units) .

 


Spanish left wing with Walloons and doomed mounted







Tercios with mounted Arquebusiers in support








Central area with skirmishers in field (chased out by Dragoons) and Dutch fortifications in distance







Artillery deployed together on left as Walloons and cavalry deploy



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