Tuesday, August 21, 2018

Utitsa 1812 scenario using Shako II

Game against Stephen today using a Shako scenario Utitsa, Borodino 1812.
Since it is designed for Shako we decided to play using Shako II.
A very entertaining, hard fought and bloody affair it turned out to be !
French attackers must take Utitisa village and the adjacent 'Mound' within 12 turns.
Utitisa village was taken (after a rather poor showing by my Elite Grenadier Division) but best French could manage was to contest the Mound so a Draw per scenario victory conditions.
But my word the losses on both sides especially the Russian were awful !
I lost 4 of 5 Divisions and French lost several units and those remaining were battered and bruised.
My remaining Division was large (8 Foot Bttns, a Skirmisher unit and a Gun battery) and unbloodied luckily for me.

Shako generates a very quick playing and flavoursome game different to my preferred Field Of Battle but ultimately generating a similar outcome and exciting gameplay.















Russians deploy in and behind Utitsa










French deployed to attack








Russian Jager Division deployed in woodland









French right wing with Russian Army Heavy Battery on the Mound









The struggle for Utitsa









And the Mound









Jagers engaged by French left









To and fro at the village









Russian reserves shore up defence of Mound












French reserves also arrive








View of Russian right with Reserve Division heading to fill gap between woods and village








Utitsa has fallen but fresh Division heads to protect Mound








As Division on Russian right are sacrificed to hold French back








French numbers beginning to tell








Overview as Russian lines thin







Final struggle for Mound (the Guns luckily managed to drive off two Bttns)







Dearth of Russians now on their right flank !







Russian Reserve ensures Mound is secured







Just in time


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