Wednesday, September 04, 2024

Guildford Courthouse with Warfare In The Age Of Reason

Game at Stephens today and he selected to use the venerable Warfare In The Age Of Reason (now on their 3rd edition) and Guildford Courthouse scenario from scenario booklet.

I took the attacking British (Stephens SYW Brits standing in for AWI chaps), we managed a full 7 turns which was pretty good especially as not played rules for a good while and lots of waffling about Saturdays game and other 'important' stuff. All Stephens lovely 15mm figures

Only a couple of queries mainly to do with QRS have some additional entries to actual rule book but only one we could not reconcile was if Disordered units move a half speed (this was in previous editions but not mentioned in current edition). Don't recall noticing this before ?

AOR is a good old style set that plays quite fast for smallish games but does have some 'memory' issues (especially for charges) for units from turn to turn that need markers and would slow bigger games. 

All the 'action' systems are easy to understand and implement which is not always the case in more modern sets, but maybe feel a bit less dynamic than newer sets but guess that sort of suits periods covered.








British initial advance on Rebel first line (Militia and Skirmishers)






American 3rd Line on ridge (cannot activate until fired on or at musket range) around 'Courthouse'






Large clearing in woodland sees bulk of action in scenario






Fences have no effect in scenario (assumed to in poor repair/knocked down)






British have pushed Rebels back from initial line 






Broken and Routing Rebel units cause disorder on units behind






Large Rebel skirmishing riflemen unit (lower right) a real nuisance as able to Evade and keep coming back 






Highland unit (just behind fence) refused to charge twice !







A top of pic a unit of Insurrectionist light Cavalry are about to ride down some Loyalist skirmishers (they then pursued into woods)






US Militia in disarray but have held up enemy for several turns 






British pushing forward but with mounting casualties



8 comments:

  1. That all looks very familiar and the captions sound about right too - nice looking game and I particularly like your "courthouse"!

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    1. 'Courthouse' is a church from mates collection no idea of manufacturer

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  2. Lovely looking game. I haven't played these rules for ages after abandoning them when they creaked and collapsed under the weight of larger games and frustrating charge routines. Have they changed much?

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    1. Not much change just some tidying up (the old 'half dice' are gone). I like them for small/medium sized games (max of maybe 20 units ?) as a good deal of memory involved (Charges - really need to mark start position every time - and who stayed still, moved half or more than half) which is fine if not too many units to track. Always find bigger games need simpler procedures if wanting it to flow/finish.

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  3. Sounds like you had a lot of fun in this game, definitely inspiring me to try Warfare In The Age Of Reason. Sorry for the noob question, but do you use models from the company that makes the game, or do you use them from other manufacturers?

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    1. Rules are just that no accompanying rage of figures. We use 15mm figures from various manufacturers such as Old Glory, Peter Pig, Frei Korps, Lanchashire Games, Minifigs and Blue Moon.

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  4. Great looking game Gary. Always good to bring out an older set of rules too, I reckon.
    Regards, James

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    1. They certainly have an 'old school' feel but they work fine if game not too large.

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