My Arabs were deployed on my left and faced a contingent of superior Huns. I held back but was charged by the Huns and after 6 combats in a line in one turn my Nomads were shattered with only the General and the LhI left alive !! This immediately exposed the main weakness of the Sassanids too many Inept types (ie KnX & CvS) who simply dont maneuverer. I manly (ie no other choice) pushed on into the awaiting Roman blades (deployed in gap between rough hill and rocky field). My Elephants also advanced screened by my AxS. My newly painted Dailami types also rolled poorly losing 5 of 6 over 3 turns to enemy AxS (the preordained fate of all new paint jobs !!). However on my right I managed to kill Hun Ally General (via a 6:1) and shattered his command as revenge for Nomads and this despite sneaky appearence of a Roman micro command (Gen 1Cv & 2Ax) from Ambush on rear slopes of hills. Further success was thwarted by low Pips by this command. Inept again horrible as a column of 5 CvS could not deploy on 1 Pip thrown for several turns. Of course meanwhile on my left the rampant Huns were picking off my Kn and Cv with charges in rear whilst fending off forlon moves of 2 Sassanid General (dont count Inept). My CiCs command broke leaving the army a mere 2 elements from destruction which duly happened when a pursuing Elephants was flanked. I did kill a few Romans in addition to the the ally so managed for once to avoid a 25:0 versus Stephen it being a 20:5 instead :-)
Great fun as ever
Initial deployments
Hun allies
Sassanid battle array
Nomad survivors fleeing the scene
Battle is joined at the 'terrain fort'
Cool looking game!
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