Historical Wargaming using Miniatures, PC & Board Games as played by Sgt Steiner
Wednesday, April 26, 2017
Mortem Et Gloriam - Galatian versus Selecuid
Another game using MEG today with me fielding Galatians and Stephen using Selecuid at 10000pts again as we find these sized game a tad more managable.
And another fun game with lots of differing troop types including Elephants, Scythed Chariots, Pikes and 'Warband' types.
All worked well and it was a bloody game with plenty of 'killed' bases on both sides.
We were both within one unit loss of breaking and of course twas my lot that succumbed first !!
Saturday, April 22, 2017
Mortem Et Gloriam game played Avar vs Carolingian
Game at Stephen's today and another Ancients bash this time trying MEG rules.
I fielded Avars against Charlemagne's (Stephen) Carolingian force.
We used 10000pts which was 10 units or so each.
Took us a while to get through the set up stuff as ages since we played and similarly took a bit to get back to grips with the rules.
Moves, Combats and so forth are very easy to comprehend but the optimum use of the cards and various troop interactions took a tad longer to bring to any recall.
Still a very good game once we got going with decisive outcomes.
Stephen asked at end (after another win !) if I preferred MEG or LADG and I truly could not answer as I find them both to be excellent games.
LADG possibly quicker to play but that might simply be down to greater familiarity with its DBX roots.
Will happily play either.
Couple of pre-orders placed as well :-)
Tuesday, April 11, 2017
L'Art De La Guerre revisited......twice
Game with Stephen today and we decided to have a game using the excellent LADG rules which amazingly I have not used for nigh on a year (time simply flies by !!!).
I used Sassanid Persian and Stephen brought along his Late Romans.
Was very easy to get back into the rules so much so in fact that we managed two games ! one prior to lunch and one after.
First game the Sassanids under my command rolled just awful (especially my Elite Cataphracts) with a truly awe inspiring succession of 1's and simply could do little damage to the Romans.
Second game was much closer with the Cataphracts routing several Legionary units but their foot troops being mauled by Roman mounted.
Another loss for Persia but a bloody game.
Great to use the rules again and to field Ancient period armies after a long hiatus.
I used Sassanid Persian and Stephen brought along his Late Romans.
Was very easy to get back into the rules so much so in fact that we managed two games ! one prior to lunch and one after.
First game the Sassanids under my command rolled just awful (especially my Elite Cataphracts) with a truly awe inspiring succession of 1's and simply could do little damage to the Romans.
Second game was much closer with the Cataphracts routing several Legionary units but their foot troops being mauled by Roman mounted.
Another loss for Persia but a bloody game.
Great to use the rules again and to field Ancient period armies after a long hiatus.
Thursday, April 06, 2017
Warfare In The Age Of Napoleon rules tried
Had a solo outing for these rules over past few evenings.
Usual Prussian vs French 1813/14.
A fast playing set with several very easy to remember systems for shooting and melee.
Rules are fairly brief with some gaps in coverage detail eg for buildings and their effects but nothing that cannot be sorted easily.
Usual phases of Movement (and Charges) but divided into a Mounted then Foot phase, Shooting, Melee etc.
Initiative is rolled each turn with winner choosing to go first or second in each phase.
Shooting is 1 dice per base (usually 4 per unit) with a To Hit number to roll equal to or under on a D6.
For instance Prussian Line require a 1 or 2 to cause a hit.
Each hit is a casualty with a base removed after 6 hits (some massed types are 9s).
Artillery has once D6 per crew (normally 4 per battery) with Mediums (6-9pdr) requiring 1 or 2 to hit.
Dice are increased or decreased in number for various factors and then possibly halved (if moved up to half before firing) or doubled (Point Blank Fire).
Melee is similar with 1 dice per base then various additional or subtracted dice and halving or doubling for varied circumstances.
Morale is similar but (as per FOGN) several dice rolled with any single roll under a modified required number counting a successful.
Units can also accumulate Disorders which are Rallied off by remaining stationary and by an amount per quality type ie Average types 2 per turn Guard types 4 per turn.
Units can have skirmish screens (up to 4 figs) that can kill other skirmishers but only inflict Disorders on Formed units.
All in all a decent set but lacking some detail compared to Over The Hills.
Usual Prussian vs French 1813/14.
A fast playing set with several very easy to remember systems for shooting and melee.
Rules are fairly brief with some gaps in coverage detail eg for buildings and their effects but nothing that cannot be sorted easily.
Usual phases of Movement (and Charges) but divided into a Mounted then Foot phase, Shooting, Melee etc.
Initiative is rolled each turn with winner choosing to go first or second in each phase.
Shooting is 1 dice per base (usually 4 per unit) with a To Hit number to roll equal to or under on a D6.
For instance Prussian Line require a 1 or 2 to cause a hit.
Each hit is a casualty with a base removed after 6 hits (some massed types are 9s).
Artillery has once D6 per crew (normally 4 per battery) with Mediums (6-9pdr) requiring 1 or 2 to hit.
Dice are increased or decreased in number for various factors and then possibly halved (if moved up to half before firing) or doubled (Point Blank Fire).
Melee is similar with 1 dice per base then various additional or subtracted dice and halving or doubling for varied circumstances.
Morale is similar but (as per FOGN) several dice rolled with any single roll under a modified required number counting a successful.
Units can also accumulate Disorders which are Rallied off by remaining stationary and by an amount per quality type ie Average types 2 per turn Guard types 4 per turn.
Units can have skirmish screens (up to 4 figs) that can kill other skirmishers but only inflict Disorders on Formed units.
All in all a decent set but lacking some detail compared to Over The Hills.
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