Scenario set around Carentan with elements of 17th SS and 3rd FJR and several StugIIIGs against Yank units including some battered Paras and eventually 9 Shermans and some Armoured Infantry.
Very open terrain for Germans to attack across which meant death for my Soldaten.
Germans had limited Artillery support (£ high priority General Support stonks)
Armour battle proved fairly bloodless with only a single Sherman brewed and no Stugs lost as both sides reluctant to close range and so most shots requiring 6 to hit then 8 or 9+ to kill.
One quirk we noted in this game is that Infantry in the open can mitigate losses of 2 or more by taking a single loss and falling back Pinned but if same Infantry are in cover (such as behind a hedge) they lose this option.
Whilst hitting them is one point harder and they save on a 5-6 compared to a 6 in the open we found that casualties were such that fall back option would have be preferable.
Germans took a lot of chits Unpinning units to try to move forward and along with lost units they exceeded their 39 Battle Rating long before Yanks (who had a whopping 53 or more)
Battlegroup system is certainly very fast playing and slick (I personally love the Orders and Battle Rating system) but it is a tad 'WW2 lite' in several aspects betraying at times its Warhammer genesis (6 to Hit, buckets of dice to Damage and/or Save).
It is however a fun game and always nice to get WW2 kit on a table and play a game to completion in a few hours.
SS Stugs and Grenadiers advancing in openness........