Played the first scenario with small forces (250pts each) and I fielded 1813 Prussians against French.
We decided to use all the advanced rule options which were pretty easy to implement and still leaves the game system as slick and fast playing.
The use of 'Voltigeur' stands for the skirmishing aspect we found better overall than the basic game Momentum boost.
Most turns the French, who also deployed a unit as 'Sharpshooters' had a couple of stands for use but one turn generated a whopping 7 !!
The Voltigeurs are really annoying for enemy as they stop Rallying, effect Shooting and can get a shot at moving units, they can be ignored but only if unit remains inactive.
I used an ADC which is nice bonus of 1 MO especially useful when MO is at premium.
We both took 1 additional Commander trait with mine being Valiant and French choosing Charismatic but only actually used once between us as we mostly used our Commanders to boost MO.
Couple of Huzzah markers were generated in game and nice to have option to recover a disorder or get a second move.
As before we found the Momentum system to be excellent as it leads to lots of key decisions each turn especially once units get close in.
The shooting is easy and melee combat is pretty decisive especially fresh against weakened units.
Failed to finish the game due to lots of discussion and wanting to see the England - German Euro match but Prussians were getting the worst of things being 1 unit from auto defeat,
Overall a good set of rules which whilst it has fairly generic units is fun due to the MO and slick play and suits an afternoons play.
Initial Prussian Infantry advance
Great looking game Sgt!
ReplyDeleteCheers, Lasalle is sort of Napoleonic lite in many ways but it plays fast and fun.
DeleteInteresting. The lasting impression that I get from the photos is of a really 'clean' game. Partly the lack of skirmishers being represented directly, but also discrete markers (which is a nice change from the cluttered tables that we see so often). Is that what you find, or is it due to the way that you like your table to look, or perhaps some mis-perception of mine?!
ReplyDeleteA report and description on one of the many blogs that I like to keep up with (and cannot recall which at present) sounded interesting enough that I grabbed a copy. Yet to look at it in detail though.
Regards, James
I guess like any game the table can be as cluttered or clean as one wishes :-) we used the advanced skirmish rules so several ‘Voltigeur’ stands did appear in later turns but as these are bases of figures they ‘blend’. L2 can use rosters or unit cards (similar to Blucher) but I find it easier to use small dice to record Disorders and full Losses with a roster just to recall unit stats/traits (not that hard to recall anyhow as limited variation) Otherwise its smoke for units that shoot, and a few coloured chits to indicate movement or rallying. Needed only to aid memory as units can potentially perform several orders in a turn but not the same order twice. L2 is indeed a clean (or slick as I term it) system as it cuts out a lot of chrome/detail to achieve a fast playing game. Certainly on the lighter side of Napl rules but fun system overall. Other sets tick more boxes in terms of ‘historical content’ and include more options re formations and greater variety of troop types and of course ‘full’ skirmishers but as ever at a cost increased complexity/playing time. For a large all day game I would still go with FOB/BP/Shako for a smaller alldayer probably GDA but for a shorter ‘bring X points’ L2 is hard to beat.
Delete