Attended Stephens with a horde of SYW Russians to face his Prussians in a play test of several rules amendments for the period he has been sorting through for the Shako II rule set.
So not a proper game as such more of a line 'em up and try different aspects of house rulings.
Upshot was that several house rules that seemed worthy inclusions proved less so in practice and often just easier to use standard Shako rules.
Probably only real changes are that Infantry are able to stagger cavalry backwards with defensive shooting and hasty squares only 'available' to infantry charged on flank by mounted.
One we struggled with (as we do in standard Shako) is that units particularly heavy Cavalry can engage in multiple melees/breakthroughs and if winning can emerge totally unscathed (bar temporary Blown status). We had a couple of Prussian Cuirassier involved in Melees then Breakthrough Melees suffering no damage at all which always seems rather odd.
We discussed giving them a Hit for each melee/breakthrough melee they became engaged in but that seemed overly harsh so decided to give them a single hit when fresh even if they won a melee meaning they carried some 'hurt' for rest of game.
Always looking for that elusive 'perfect' set
We haven't played Shako in years. I always enjoyed the games though.
ReplyDeleteAlways gives an enjoyable game.
DeleteOf course, FoB is the 'perfect' set .
ReplyDeleteWell it certainly comes the closest of any I have tried. But maybe not so much for those that prefer more predicable type games.
ReplyDelete