Sunday, March 27, 2022

O Group at Ulster Wargames Society

Played O Group at UWS meeting that had been set up by Jeremy and David S using their 15mm kit and the initial Normandy scenario 'Assault on St Manvieu'.

I was British along with David S and faced Germans under command of David P and Cameron.

I kept 1 of our 3 Companies off board as a reserve to consolidate on stream line if reached.

Putting Davis S and I on same team was daring to say the least as our dice rolling is usually and was indeed predictably awful...................

This proved the case on several occasions with some 'highlights' being our having a Company go hesitant on 2 turns, and managing no effect of any sort from opening artillery bombardment and then later had a Regimental stonk undershoot and hit a friendly Platoon! Think we also managed to win at most 3 initiatives out of 9 turns played and at one point only rolled 4 orders from 9 dice !

Entertaining in its own fashion of course especially for the Germans :-) 

Gaining early initiative Germans were able to be aggressive with their combat patrols and had us pinned back early on.

We did just about manage to reach the stream but on turn after Brits decided to deploy their Reserve Company guess which Company ended up Hesitant !?

We did get our Churchill troop (2 vehicles) on table which ended up dueling with a PzIV which was ko'd but for exchange loss of a Churchill. 

However the other Churchill was continually targeted by a most annoying Sniper that put it under continual Shock even Suppressing it at one point (indeed another Shock would have caused 'Damage' !?). 

Assuming we played Sniper correctly (first I have really seen one used) this seemed a rather powerful unit as enemy can do nothing too it as such being dependent on it 'self destructing' ie 3 misses in a turn - suspect if Brits had one it would have been more underwhelming :-)

British suffered a couple of Fubars and were well on way to their 3rd when time was called.

Otherwise the game flowed pretty well and I do like the Combat Patrol/Order system which give rise to lots of key decision points, combined with quick playing combat systems and certainly works as designed.

However I do find the overall system a bit limited in scope/variety of engagement type as its always 1 Battalion vs 1 Battalion with only minor variation (changes to kit/supports) so games sort of seem a bit samey thus far but that may be down partly to only having played a couple of games and both in Normandy setting.

Only two early game pics as got engrossed in action thereafter but it can be seen that Germans able to push forward patrols beyond defensive line and the Brit Platoon and Company CO on right were the subjects of later attention from Royal Artillery.






 

4 comments:

  1. Good looking game - I predict that the dice will be on your side one day :)

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    1. I will probably be absent on that very day :-)

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  2. Cool looking game Sgt!

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  3. The set up and game looks good.

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