Sunday, October 30, 2022

Ulster Wargames Society - Radevsky Redoubt with Gen D'Armee

Monthly club meeting and once again Dave S provided the troops, terrain and scenario for another GDA bash (see I am a glutton for punishment !).

He used the Radevsky Redoubt scenario (and an excellent old Bellona terrain item) from GDB adapted for GDA. Dave, Andy and Billy (later joined by Jeremy D) commanded the Russians whilst Stephen, Mike (appropriately attired) and I took on role of French attackers.

Knowing the Redoubt was the obvious objective we decided that I would initially delay opposite the feature whilst Mike moved to engage enemy in middle and Stephen tried to swing around the Russian left (so his Brigades got bulk of ADCs for initial turns) the later arriving Cavalry Brigades would go were needed (but Saxons would be directed toward Redoubt to try to mirror history)

This certainly forced the Russians to try to redeploy Infantry they had behind the redoubt to assist Billys beleaguered wing. This resulted in a traffic jam at times with units Retreating through others and lots of unformed units.

But still pretty hard for attackers to exploit this as Russians passed several Faltering tests.

Mike and I then began to push toward the Redoubt but not having enough ADCs to get Brigades onto Inf Assault orders all across the line hampered efforts.

The Russian guns did expected heavy damage forcing use of a precious Command order to restore casualties, but conversely Russians did lose 1 large gun battery (they passed resulting Falter roll with flying colours) and they also had to use their Command order as lots of hits on their Brigade defending the Redoubt, which mainly to some very effective skirmisher fire (3 turns of 'off-table' shooting by French Grand Battery helped).

I did manage to get 1 Brigade onto Assault on my extreme left and indeed got into a Melee with Elan against a Russian unit but this ended up a Draw with my chaps stepping back. I rolled 7 D6 the unformed Russian 3 D6 but 3 hits each was result............Merde !

By this stage both Armies had seen their numerous Cavalry reinforcements arrive (although finding room to insert them into battle line was an issue) but sadly we had to call time on the game with issue largely unresolved.

Russians still ensconced in Redoubt but under pressure with Saxon cavalry due to be committed, although Russians had an Inf Brigade to rear ready to try to retake if lost. Russian left flank was in real muddle of Brigades and we had fresh Veteran Cuirassier to counter their mounted force. Almost a game of 2 halves of which we only completed first.

All in all a fun game with lots of figures (all Daves 15mm) on table and a good deal of banter. 



French left and center demonstrate against Redoubt as right tries to turn Russian flank







Right wing attack goes in as Russians march supports across







French now trying to apply pressure on Redoubt







Russians units forced to Retreat start to unform supports






French Inf Assault on left repulsed with unsupported charge on Redoubt coming to naught






French Cuirassier advance en mass as Russian mounted also appear (note mess of units at Russian rear)







Just prior to time being called the Saxon cavalry are crossing the stream readying for assault on the Redoubt.












Couple of pics by Dave S 



Nice look at redoubt innards and French advancing (brown cloth is Wolf Pits)









Mike in his resplendent 'I really want to play as French' attire 
















There was a game of FOGR ongoing in club (Jeremy and Dave B) set in Italian Wars but no time to investigate or take a pic.

Good numbers at club but I think a couple of planned games had to be cancelled so several chaps not actually gaming, but plenty of intense discussion as far as I could tell.

5 comments:

  1. Anonymous11:56 am

    Like always a mix of great concepts but often frustrating practicality.

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  2. Nice and I love a redoubt in a game, though not reaching a gaming conclusion with a system is something that is increasingly pushing me towards the sorts of rule sets and boardgames that do!

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  3. Great looking games.

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  4. I'd play GdA with a group to get the flow of the game down, but for me way too many processes to get a result. Works best for those who want a detailed explanation of why things happened as they did, I think.

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    1. Yes there is a lot of process (certainly compared to PK/FOB) but indeed some nice period flavour and that is the conundrum for me, an enticing set in many ways but slow to play (and rather unclear at times).

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