Very much a experimental game as we tried to use various troop types and get a grasp of new rules.
Army lists seem essentially unchanged (no doubt several tweaks) but rules whilst having same core as previous version has several new aspects to absorb.
The set-up system with the six strategies is retained (hurrah ! as this is excellent) with only minor changes to wording/effects, as is the terrain generation system.
Several changes to game play including sequence of play and some streamlining of procedures but with a whole new skirmishing aspect (similar to that used in Lasalle 2) to game.
I had a brain barf throughout with regard to Complex Move/Command Tests which I think is same as it ever was but I kept getting confused/failed to grasp as to when an ADC was used and a dice roll required d'oh !!
We only played a few turns as much discussion of new game effects and possibilities/what ifs along with of course a couple of queries.
These have great potential for points based, minimal preparation type games.
Always good to see Napoleonic soldiers on the table!
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