Sunday, May 18, 2025

I Ain't Been Shot Mum - solo session 'Action At Galmanche'

Gave IABSM 3 a solo try out today using the included 'Action At Galmanche' scenario (which I last played during 2020 lock down) as possible contender for club game but feel system not really multi-player friendly with unit card activation system.

But its certainly works well as a low level 'not quite skirmish' game (although sadly somewhat overshadowed now by Chain of Command in Lardy world).

Plenty of Big Men in this one (8 on British side and 6 Germans) so lots of options (once their cards and associated Platoon cards get into deck) although the Allied Blinds card seemed to take ages to appear.

Had forgotten that quite a lot of markers needed in game but system overall fits its level well (of course solo not optimal for blinds/hidden stuff).

German Pak 40 opened up on a Sherman early on (Blinds in open easily revealed) but failed to achieve any damage or shock despite using aimed shots and was then pummeled by return HE fire by Sherman and mates whose card appeared immediately with result that 3 crew died and 3 shock inflicted.

British infantry however up against it with Germans dug in along wood edge and Brits in open or light cover (hedges).

Did not complete game (other things planned for table) but must revisit this set again for 2 player as it has a lot to offer and we did play quite a few games with set several years ago (time really does fly !)





Huns dug in along wood edge (technically still hidden on 'terrain blinds')






Two Sherman Troops revealed and advancing







British PBI taking shock in open






Adjacent Platoon prudently taking cover







Pak 40 engaged Shermans to no avail







Reserve Zug defending building 






More Huns defenders dug-in along woods






These units engage advancing PBI






Initial deployment of a spotted blind








Took seemingly ages to get Blinds card to get any movement for Brits





 

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