Toyed with trying several sets periods (initial try with Bolt Action 3 maybe) but I choose FOB3 (shock ! horror ! gasp !) and my SYW Russians and Prussians testing out a points system which yielded 18 Prussians vs 24 Russians with Prussians having better command.
I used scenario generator from FOB2 to set up the game and one of its terrain cards.
I rolled for Army Morale with Russians getting only 20 and Prussians a mere 14 morale chips.
This yielded a nice narrative for the game with Prussians getting better deployment options and one Russian unit delayed (but only for 1 Move option)
I then decided to switch to using Bat Cmd for a change for no reason other than 'just cause'.
Great game that went to the wire with both sides losing all morale but Russians 'gifting' 5 chips to Prussia to give them a minor victory when Russians failed their first Army Morale roll.
I really enjoyed Bat Cmd this time round with its reduced card deck and multiple options on the Action Matrix generating another nice set of decisions to make in a game, the rest of system of course pretty much unchanged from FOB3.
I still feel that FOB3 just has the edge in gameplay for me personally, not fully sure why maybe its just comfort or familiarity but such it is, although Bat Cmd very much now in close contention for my affection.
Russians in foreground try to turn Prussian left flank as their center decimated
Both are perfectly viable (and similar, while being different). :-)
ReplyDeleteOverall, I think I p[refer FoB3, with a few tweaks.
Same here a photo finish but FOB just that wee hair ahead. I like ability to tweak decks (eg add a Move card for SYW Prussians or an Arty card for Austrians) for scenario and that is limited in BatCmd (essentially only the Event card variable). I also dont mind the possible big initiative swings in FOB but do see the attraction of BatCmd more steady ship style. As you say both viable options.
DeleteGood looking game. I can't comment on the rules but they seem to provide you with a good game.
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