Monday, October 16, 2017

Black a Powder: A Clash of Eagles game played

Game of Black Powder played today using new A Clash of Eagles supplement.
I used Russians versus Stephen and his French.
We used the points system but I used Gen De Brigade terrain generation system to set up table and we diced for side (which proved a bit of a bind for me)
Really nice game using new rules (Albion Triumphant plus a few new) which generated a game very like Over The Hills.
Of course this is unsurpising as same co-author as OTH
We tried using Play Sequence as per BP (ie not having shooting first) and to be honest it worked fine as units now don't shoot if they move more than once.
One quirk of Russians is that their Artillery must deploy one per hill if possible which a problem as one hill was to read of deployment zone.
Russians are diffcult to co-ordinate for movement but are tough fighters and have good stamina (pretty much same as our tweaks to FOB) and favour the bayonet.
French by contrast move very easily especially in column and their skirmishing is effective (all but Russian Jagers are poor shots and poor Skirmishers)
We failed to finish the game as Stephen had to leave early (to try to avoid predicted stormy winds) but my Dragoon Brigade had broken on my left whilst things in centre were undecided.
Enjoyable stuff with a well tweaked version of BP

Not many pics as too caught up in action 

Saturday, October 14, 2017

L'Art De La Guerre again - Rome versus Carthage

Another game of LADG played this morning for which LADG eminently suitable as Stephen only had the AM hours free.
We played a historical match-up of Rome vs Carthage (Hannibal in Italy to be precise).
No elephants on Punic side but lots of Numidian Light Horse and several Elites (Cavalry and Veteran spearmen).
I fielded 3 Legions (1 Elite) with usual weak mounted command)
Hannibal invaded and picked Plains to fight upon.
I picked a river but failed to get it but did place a village to defend a flank.
Romans quite monolithic with so much heavy foot and with no place to hide the Cavalry (no deploying one command behind another in LADG) they were a target for Cartho mounted right wing.
I did get two Legions into combat (Elite Legion was skirmished by enemy mounted) along with my Cav and suffered mixed fortunes.
My Cav held out longer than expected but one legion succumbed pretty quickly whilst other held on.
In one turn I suffered horrendous losses enough in fact to end the game but I did at least kill some Punic units.

Another excellent game completed within our tight time frame (even with usual pre game waffling session)

Tuesday, October 10, 2017

Another L'Art De L'Guerre game (and some SYW)

Played another game of LADG at Stephens pitting his Han Chinese against my Republican Romans (not strictly historical but at least contemporary opponents).

Another excellent game in which I tried a Flank March which was successful in arriving if a tad too early (ie turn 1 !!).

Legions not able to bring the Han mounted arm to contact and their Crossbows are quite effective vs Armour especially when potentially firing 10+ elements every firing phase.

All the Romans can really do is to chase them to reduce shooting.

I had a Pergamene Ally who along with the flanking command of Roman Horse bore the brunt of fight against Han foot (mix of Spears and Bow).

Another excellent game with this very playable rule set.

Also have a SYW solo game in progress on my table using Piquet Cartouche

Saturday, September 30, 2017

L'Art De La Guerre played

Game (and a half) of LADG played today at Stephens.
He wanted to use his Berber army so I fielded most contemporary I have which was Normans in Italy/Sicily circa 1041-1072AD.
This gave me a chance to try Knights in LADG although I had an Arab Ally to give me some troop variety.
An excellent game with the Berber Elite Spearmen proving their toughness against my charging Knights.

Game concluded pretty quickly within 2 hours (a bonus of this set) so we decided to have another game but this time my Normans faced Seljuk Turks.

This provided a match up between Knights and 'Shooty' Cavalry which was an eye opener in that we found that when the Cavalry get to shooting range of 2UD they are invulnerable to Knights because they can evade at 4UD to Knights 3UD so even if Cav roll and deduct 1UD  and Kn add 1UD they will still be 1UD apart.

The Cavalry can then move in own turn (back to 2UD) and then shoot with Kn unable to ever make contact..................nasty to say the least !
Only blocking terrain or troops can foul this up for the Cav.

Of course this does show well how 'proper'' Crusader forces had to rely on their own shooting ability (Bow and Crossbow units) with support of Spearmen to effect the Cav with Kn having to essentially hide or try to target other units.
Did not make for much of game however as simply nothing in my army could contact his (hence only 1/2 a game) !

Interesting stuff and we also really appreciated the fast playing nature of LADG once again.

Normans face the Berber

With support of Aghlabid Arab Allies

Knights in center facing Spearmen

Spearmen on left facing Spears, Javelinmen and Lt Horse

Arab Spearmen suffer shooting hits from massed Bows

Norman Knight massed (fatally) on left flank against Seljuks

Arabs hold the right again

Norman Spears defend a gully in center

Friday, September 22, 2017

Field Of Battle II - a few pics from a solo Napoleonic game

Playing a solo game of Field Of Battle using my French and new Russian forces to re-test a few house rules for the period and a rudimentary points system I am trying to devise.

FOB great for solo play with the changing initiative and card driven play sequence (more accurately a lack of formal sequence) but tad hard to point cost such.

Russian force tad larger (24 units) vs French (19 Units) but saddled with lesser deck (Average vs Skilled) and possibly more crucially lesser Commanders (D8 vs D10/12).