Another game using Picketts Charge rules at Stephens played.
I was Rebs again in a scenario based around action at Cross Keys in 1862 (Stephen had adapted it from a Regimental Fire and Fury scenario I think ?).
We had a good discussion as to the abstractions within the rules but despite that only came up with one house rule ie increasing the effective range of Rifled Artillery by 4" (10 cm) as the published difference of 2" (5 cm) we felt was insufficient particularly when comparing 4 gun Confederate Mixed Batteries with 6 gun Union Rifled types.
Other than that we had a fast flowing (the rules are very quick to play through turns) game which sadly we ran out of time to complete.







Great battle report. I always enjoy reading about how different groups tweak the rules a little to better match their sense of the period, and your adjustment to the rifled artillery range sounds like a thoughtful fix. It’s also interesting to hear the discussion about abstractions in the system—those conversations are often half the fun of historical gaming. Sounds like it was a fast and engaging game even if time ran out before the finish. Looking forward to seeing how the next scenario turns out.
ReplyDelete