Prussia backed into a corner with low National Will and needing a victory in Home area to avoid defeat in Campaign.
Low and behold they managed (just about however) a minor win against the Russians with the vaunted Prussian musket volleys coming to the fore this time decimating several Russian units.
Whilst it was a win costing the Russians 22 Morale points the Prussians had a mere 5 left themselves so a narrow victory indeed.
In the after action phase the Prussians saw a couple of Commanders increase their quality but some units have degraded (war weariness ?) despite using some Victory points to give a boost
Indeed Frederick dropped his Sequence Deck Quality from Skilled to Average despite his victory (both sides now using Average decks).
Due to Pyrrhic victory the next encounter is still in Home area (Berlin) so Prussians still in dire straits
Another Campaign Action cycle has resulted in a fresh field of battle with the Russians again getting some extra room to Deploy but having to commit their troops before Prussians (2 Commands per Prussian Command).
One thing I forget to mention re Action Cards is that each has a narrative component such as 'Forced March' 'Scouts' and numerous similar notations which you use to build a background narrative to your battle with a bit of imagination involved.
Their is great potential to expand on this as regards the fate of officers and units.
I have not used this as mainly trying to learn main elements of the system.
Also playing solo I have amended one or two things such as randomly laying out the 10 potential battlefields (rather than each side picking one alternately) and also rolling randomly for various other elements designed of course for two players.
But all has worked fairly seamlessly (especially with FOB for which it is designed) and generated several interesting battlefields.
And now the armies are deployed once more in the region of Berlin....................
Russian deployment (hills here are Class I (gentle slopes) but woods are all Class II (medium).
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