Friday, May 15, 2020

Eisdorf - Field of Battle - at crunch point

Played another session of FOB3 with Eisdorf scenario and such a lot of action occurred !
In true Piquet fashion the action has ebbed and flowed for both sides.
French central Brigade pushed against Eisdorf but were bloodily rebuffed with 4 out of 6 Battalions being Routed at one stage.
However they have managed to restore order to all but one with judicious use of Daring Deeds.
However McDonald has had to take over direct Command as Brigadier fell in battle whilst 'waving his hat' to inspire troops.
This cause French Morale pool to drop to nothing and it looked like a sure victory for Russia especially as French left flank Brigade has been very slow to move !
But the fortunes of war are fickle and the Russians under Wurttemberg failed to capitalize on their advantage and have now lost all their Morale as well, and also lost a 'waving hat' Brigadier !
Despite the arrival of the Russian Grenadier Brigade the outcome is literally on a knife edge.
Neither side has turned a potentially 'fatal' Army Morale card but bound to happen.

The ability of units to recover from Rout is enhanced in FOB3 especially with the risky Daring Deeds ability.

Couple of minor FOB2 things I need to unlearn, such as the UI system as units now destroyed on being lowered to zero instead of Routing.

Still not enamoured with using a PDF but refuse to print off with actual rules inbound (when however is unknown although some US chaps have theirs ?)
















2 comments:

  1. Good to see you have been using the Daring Deeds; most gamers have been too timid to try them! :-)

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    1. A nice way to allow Commanders to influence events but it can be risky. However as you now roll to establish quality of replacement it can be a way to get rid of a dullard, but as happened a roll of 1–2 can delay appearance of new leader. Another level of decision making/risk management in the game.

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