Sunday, September 27, 2020

Rapid Fire! Reloaded - a brief solo try

Having just obtained the new slim and trim Rapid Fire! Reloaded rules I thought I would give them a solo bash using the 'Mouen' Normandy scenario included.

Must say I wondered what they could streamline from Rapid Fire 2 as already a pretty bare-bones set of rules (designed that way and work as intended).

Infantry fire is simplified with a cut down fire table with adjustments now to dice rolls for cover and suchlike.

Biggest change is that Infantry based in multiples (ie 2 figures per base) are a tad more durable as 3 hits are rounded down to 2 hits with no carry overs to next turn.

This helps AT gun crews (usually 3 figs) as you must inflict at least 3 hits in a turn to destroy them otherwise hits ignored.

Anti-Tank fire is also simpler (hard to believe I know) with armour classes now being numerical and therefore a hit roll is adjusted by plus or minus to dice roll when comparing armour class to gun class.

You need 4+ to hit an AFV target so if -3 factors overall its a miss (say maybe -1 for armour vs gun, -1 for cover and -1 for movement)

Gone also is light and heavy damage with AFVs simply being damaged or destroyed with 2 x damage equaling a brew up.

Artillery is as per RF2 and any AFV is still susceptible to 'death by a 6' if artillery firing is medium or heavier.

Morale and Close Combat seems pretty much the same with just some minor tweaks to factors.  

Only a brief trial of RFR (so I likely missed some changes) but seems like a slightly faster playing version of standard RF which may or may not be necessary/suit as per ones tastes.



The table from direction of German lines around Mouen







Germans around Mouen as Panther troop arrives on Turn 1





Shermans brewed by Panthers as Infantry Companies advance







Firefly Troop has Routed off table (failed Morale after taking damage from a PzIV) also some Infantry casualties from Nebelwerfers and on board HE





British advance with 'brightness of their rightness' as Germans defend in 'the gloom of doom'




9 comments:

  1. Hi Gary. Yes, I am also getting my head round the changes - as you say the rules are pretty fast as it is. I like that troops in hard cover can't be blown away so easily and the firing is more intuitive than the old charts. Worth a try.

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  2. Thanks Gary, are the new rules stand-alone all encompassing and do they carry tank stats for the major nations or are we needing to buy into support books as well?

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    1. Very slim volume only 16 small pages which includes a scenario and 2 OOBs for same. Maybe not all encompassing but certainly most stuff covered (think plan is for main RF rules to cover gaps ?) Stats are only for units in scenario but stat lists are available for free for all main protagonists on RF site. Supplementary stuff (Market Garden is first out) will give more specific OOBs and scenarios but already published RF stuff will work fine.

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    2. Should note whilst slim they are well produced and cheap (at least here in UK)

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  4. Thanks Gary, will check out those lists.

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  5. Thanks Gary ... Ordered!

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  6. Thanks for the heads-up. I must investigate further.

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