Used a randomly drawn Seasons of Battle map card to select terrain then just drew up two opposing forces that seemed 'balanced'.
Russians nominally defending a stream and village against attacking Prussians.
Both sides had 3 Infantry Brigades and 2 Cavalry Brigades with Russians having more Infantry and Prussians superior Cavalry (23 Russian and 18 Prussian units).
Russians had a lowly D8 CinC and an Average deck, the Prussians a D12 CinC and a Superior deck.
Russians deployed (on left) defending the line of stream.
The game played out really quickly with Russian Artillery (2 medium and 1 heavy batteries) dealing a lot of punishment to approaching enemy, whilst Prussian guns (2 medium batteries) inflicted minimal damage in return.
But once the forces engaged each other the Prussians gained some revenge especially in melee combats.
The Prussian mounted on their right (Kuirassier and Hussars) attacked straight across the stream after a good run of move segments were gained, against the weak Russian horse (weaker Cuirassier and Hussars) and pretty much wiped them out in short order.
A more even dual between Infantry forces, with Prussian Grenadiers on their left suffering losses and just about holding on as Russian mounted attacked, albeit mostly poor Dragoon units.
In center however the Prussians decimated Russians brigade around the village and bridge and this led to a huge drain on Russian Army Morale (Russians had 32 Prussians 25) and they failed the very first Army Morale Check due to poor CinC.
Despite being forced to solo yet again this was a short sharp but fun outing with this never disappointing rule system, I still love the game narrative the system builds and the lack of formal (ie predictable) turn sequencing leads to some great and exciting moments even solo.
However roll on face to face gaming !!
Russian Infantry faces off vaunted Prussian foot at steam bend
Really nice looking game Gary. Well done.
ReplyDeleteCheers
DeleteA bad day to be Russian. Thanks for the game report Gary!
ReplyDeleteA bad day for having me roll dice for Russians :-)
DeleteGreat looking game Gary. I've heard good things about the rules.
ReplyDeleteGreat set of flexible quick playing rules for horse and musket period. The card system makes them pretty decent for solo play.
Deletejust curious but how big is your table used? and how big are the figures?
ReplyDeleteHi my table is 7’ x 5’ but played game on a 6’ x 4’ mat. Figures are 15mm.
DeleteHello Sgt, I’ve got a mechanics question. FoB I thought was a 4 bases per unit game, it appears you play with 3 bases per unit. How do you “work” it so the game still... works? Thanks and I’m sincerely a long time fan of your blog.
ReplyDeleteHi Anon, FOB works fine with any number of bases in my experience as there is no figure or base removal, in fact in FOB3 Brent the author proposes a standard alternative basing system of 2 large bases. I have used units with 2, 3 or 4 bases and even used single bases with my 10mm Malburian infantry. Depending on period only possible 'issue' is ability to form differing formations but seldom a problem I have found.
DeleteHi Sgt.
ReplyDeleteI have recently become very interested in 18C warfare. I have the basic Piquet set but not Cartouche supplement.
However I see FOB3 covers many periods including 18C. In your opinion which is better, I am a bit curious how FOB3 can cover so many periods and still represent the differences between them.
Thanks,
Steve
Hi sorry just seen your post. Cartouche is a lower level tactical representation (about 20-24 units per side max) than FOB but I prefer the larger scale games that are easily playable with FOB. FOB3 has separate period specific rules and quick ref sheets which allow different wars within the period to be played. Most of these are minor (the new ECW stuff is more extensive) but do work.
Delete