I dont have anything from this period so he fielded both protagonists, these being Spanish and Dutch (some later period figures done stand in duties).
I took the Spanish with their large Tercios and first was time using troops that were use Kiel formation.
Kiels comprised two units of Walloons with 6 Pike, 2 Halberdiers and 4 Arquebusers but I redeployed these as a unit of 8 shooters and 16 Pike/Halberd.
I also had 2 Spanish Early Tercios (durable 16 base units), 1 Artillery Battery and 4 mounted units with 1 unit of mounted Arquebus and 3 armed with Lances (new to me in this period as well) for 11 unit equivalents
Dutch had several Pike and Shot type units with 2 Artillery behind gabbions with a unit of lancers and 3 very potent units of Dutch Curassier with Pistols generating 13 units.
Stephen also redeployed 2 Pike and Shot units as a unit of pike and an 8 base unit of Muskets (only ones on field).
Dutch won initiative and flung their mounted units across the field on my right for a brawl with my lancers and reiters.
Dutch refused on their right and I knew that that meant it would take at least 5 turns for my Tercios and Kiels to come to engagement range even with double moves with Generals (no sweeping advances ala FOB or BP) so the mounted battle was obviously key.
Thankfully my mostly outclassed cavalry managed to destroy one Dutch unit and manfully hold up the Cuirassier as my foot trundled forward.
As it turned out it took me 7 turns to get into contact with Dutch right wing and then a virtual stalemate ensued as Dutch veterans proved hard to grind down (with an average unit standing despite being fragmented).
I lost a unit of 6 light lancers on this wing to another Cuirassier unit.
My right had by this time imploded despite my chasing a Dutch lancer unit off the table and my army break point was reached, but the Dutch were fairly bloodied as well.
Another enjoyable game once again with FOGR and for once my dice rolling was pretty good at times ! not often I get to say that.