Thursday, February 24, 2022

Command Decision: Test Of Battle game played

Game using Test Of Battle (ie Command Decision IV) today at Stephens, our first with these rules in donkeys ages.

Stephen set up Linard scenario from TOB book a US attack (in the end a full Infantry Regiment of 3 Battalions plus 2 Tank Companies) against SS defence (a single Battalion of PzGrenadiers with 1 Panzer Company).

Individually the Panzer Grenadiers are pretty potent with their 2 shots per stand, and being Veteran and dug-in helped against the flood of US units.

Took awhile to get our heads around how off-table artillery Battalions (2-3 batteries/stands) are used in relation to number of FOOs required but pretty much everything else was easy to pick up again.

TOB is more playable overall than CDII (never really played CDIII) with much less shooting and streamlined shooting ranges but retains the core of the CD system. 

The use of the Order Counters seems a tad fiddly and rather too flexible in some respects but a nice system of command and control if game not too big.

Fun game which we failed to finish mainly due to extended discussion of planned multi-player game and its possible subject matter, choice of rules etc (this of course was fun in itself for dyed in wool wafflers such as ourselves).

Only a couple of pics as got engrossed in game.









4 comments:

  1. Still my favorite set of rules for WW2. Looks like a good game.

    ReplyDelete
    Replies
    1. Was indeed a decent game pity we did not finish. I like CD but can get slow if you put too much stuff on table which is always a tendency :-)

      Delete
  2. Looked a crackin game.

    ReplyDelete