I still have not gotten the wherewithal to try the actual solo systems included but just played each faction as best I can as usual.
Played the Full scenario and US had a torrid time throughout even though they trounced NVA concentrations several times as public support dwindled constantly (only Saigon seemed firmly pro USA) and finished in last place (not helped by a surge just before last Propaganda card)
NVA tried a full military build up from get go which worked to a degree (certainly occupied US army) but a preparatory Guerilla campaign in initial stages (especially in the long scenario) a better strategy but did finish above US in third.
ARVN done usual flip flopping from helping or hindering US goals and did achieve victory conditions at one point with control of swathes of country but could not hold onto gains but finished second.
So victory went to VC who started rather poorly but steadily gained the 'support' of populace and established bases throughout Vietnam and had a +1 VP level on turn of fifth Propaganda card for a narrow win.
Such a fun game even playing it in my own tiny mind space.
Had planned to re-set and play the Fall Of Saigon expansion but instead opted to try A Distant Plain again using long scenario.
Early on but Government in strongest position thus far with Taliban struggling (just like VC) and Warlords and Coalition dawdling
Do so enjoy the COIN system.
Also Storm Over Arnhem game via Vassal started in earnest with Mike with a 6pdr Troop taking out 2 Armoured Car units to start proceedings.
And last but not least an ongoing Pbem game of Combat Mission (boy have I gotten moneys worth from this series of games) with NJ John with a scenario set in Italy 1944 with South Africans (moi) defending a German attack
Had to take pics via phone as not able to screenshot for reasons unknown
Not a great start on first turn as an exposed Sherman done what Shermans do












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