Saturday, March 24, 2012

ACW with Regimental Fire and Fury rules

Played very enjoyable game at Stephens today using Regimental Fire and Fury rules. I played original F&F many moons ago but never tried this version. Essentially the same system as F&F but  a different unit & ground scale. Very slick and playable with big moves and ranges (some Rifled Artillery can fire out to 60" at 15mm scale !!) and once we got going it went along a decent rate of knots. A few queries during game easily answered in the comprehensive and well written/illustrated book (I feel another purchase coming on !)

Stephen had set up a scenario Gaveston from a 'Guns Of Gettysburg' scenario book covering an action just prior to 2nd Bull Run in 1862. Really good with small but mainly Veteran Rebs supported by Artillery on a hill against Feds with more troops but mainly Trained status although they have the Iron Brigade (Crack status) who are really mean. Sort of an encounter game with Rebs (2 Brigades on table 2 as reinforcements) appearing on flank of Union line of march (some Brigades have to dice to activate/advance or charge).
Objective a long fence line near the table center. Rebs set up behind a defensible railway embankment (unfinished apparently) but I felt they would have to advance to contest the objective as Feds have better small arms and less numerous but more potent Artillery. So that is what I did with 2 central Brigades as the 2 reserve Brigades appeared on either flank. Initial success in driving off a Regt of the Iron Brigade was however thwarted as another Iron unit drove off 2 Reb units. Crack status very nasty especially with bigger units. A stalemate on my left ensued as opposing Brigades faced of and similarily on the my right, although here 2 Green Rebs units were in diffs with a sole Veteran unit having to charge 2 large Fed units to restore temporary order.
The Iron Brigade became firmly fixed on the objective and seemed likely to flank my other Brigade (which as across the fence line but stuck on a protracted musketry duel with Union units ensconced in a wood.
Reb casualties were mounting (especially after a 5 stand unit was eradicated in a flanking charge) as we had to call it quits, still undecided but looking like Union numbers would tell.
Great stuff with a very nice set of rules.

Union Brigades strung out on road to Goveston



Rebels center lining the embankment (guns in front due to be deployed on the hill)

Central Brigade on hill at start



Then advancing to the fence (and beyond)  as well


The Iron Brigade deploy from the road

Rebel reserve arrives on right


More Union troops start to re-deploy

Union begin their advance


To be met by Rebel counterparts

Rebs gearing up to try to stall the Iron Brigade


Lining the objective in 'Come take it of us' mode

Union left 


Rebel Veterans chase 2 large Union Regts back across the fence but are looking rather isolated

Union holds the wood

Iron Brigade on the objective having driven off and put a lot of hurt on the Rebs

Stalemate on Reb left (Rebs getting ready to hurl themselves forward)

3 comments:

  1. Great report and photos. I really like RF&F.

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  2. IMHO is doesn't get any better then RF&F or F&F! Nice looking game btw!

    Christopher

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