Game of Blucher today against Stephen using his recently painted British with my 1813/14 French arrayed against them.
We had planned to try the Scharnhorst campaign system but with Rugby World Cup final on we decided to just plow on with simple set up (although we did use one of the Scharnhorst maps).
We also use two base in lieu of 4 base units (has no effect on game play)
Great game with my Guard Corps getting right into British from get go.
My Guard Cavalry mugged 2 British Heavy Dragoon brigades (although we both started off on 8 dice per unit) and turned British left flank.
However my Guard Infantry despite being tough succumbed to a barrage of shot and shell with 3 Brigades destroyed.
On my left my Cavalry Brigade held a British Foot Brigade at bay whilst I moved up a Conscript Corps.
Wellington is a very good Commander with the Intuitive ability allowing him to roll his own Momentum dice meaning he knows exactly what he can do each turn.
Combined with his Mobile trait he has great flexibility.
Napoleons Legend status means his army is tough to break but often the French are left with unused units as unknown Momentum level means they cannot plan as well.
A really slick and fun set of rules even with the inherent abstractions of this level of force representation (not many Volleys fired compared to Skirmish Fire).
And hearty congratulations to the greatest team playing the greatest game on the planet and winning (kudos to Australia for making it a great final)
No comments:
Post a Comment