Thursday, July 18, 2019

Field Of Glory Napoleonic game played

Simple 800 points game today using FOGN version 2 with Stephen today.

I used Spring 1813 Prussians and he Spring 1813 French both from recently published 'Triumph Of Nations' version 2 lists.
No major changes although the Prussian do lose ability to field Fusiliers as Light Infantry units as essentially subsumed within the standard Infantry Brigades that a table unit represents.

We both had 13 units although French had several Large Infantry units due to having a large minimum of Conscript Infantry to field.

We both chose Flexible Defence as a strategy but Stephen won dice off and selected to be defender.

Most terrain ended up on his side of table and so I set up with a refused right flank with a French strong-point ensconced in the central town area.
I had a Poor Reserve unit in a Town on my extreme left.
I had a Dragoon Division in Reserve off-table and Stephen had a Young Guard Division in his Reserve.

Another excellent and fast playing game ensued.

The Large Infantry are pretty good as hard to Disorder or Waver due to cancel 1 Hit and I suffered several Disordered and then Wavering units from French volleys.

A Cavalry encounter on my right saw both my Dragoon units defeated one by a Cuirassier (no surprise) and the other by Chasseurs (damn well should have beat them !).

In FOGN once an Army suffers a lot of Cohesion drops it is rather hard to recover as a General can only attempt to recover 1 be friendly Recovery Phase (with CinC able to try recovering a further unit) and this helps make the rules pretty decisive.
This means those that fail or have to sit in Disorder or are Wavering are in real danger of being Wavered or Routed.

This occurred when I had 10 out of 13 units in either Disorder or Wavering status I did manage to Rally 5 but then in next French turn those left in Disorder, Wavered and then were Routed in following Fire Phase (ie before getting any chance to Rally).

Having 3 units in Rout and a further 4 Wavered put me at 10 (ie 40% loss level) losses and with French only having 2 losses (ie less than 10%) the game was up for Prussians.

The rules are very slick and fast playing and I have to say very well written with every query easily answered.
Nice set for a Corps sized game playable in a few hours.

Prussian deployment on the left

French opposition

French Cavalry advance on their left

Armies clash around the central town

Cavalry about to cross swords

Overview of battle from Prussian right

Prussian units suffering Wavers and Disorders

Prussian right

Even after good Rally phase Prussian units still holding Cohesion hits


  1. I just bought these rules and it looks so promising. Very nice AAR, thank you!

    1. The author has a few helpful videos on UTube which illustrate the game basics very well