Spent today having a quick solo run through first two scenarios of The Last Hundred Yards by GMT another of my recent acquisitions, isn't retirement just grand.
Not ideal for solo play but great for seeing the rules in action as I confess I was not really digesting them whilst reading, but system fairly clear now.
And what a nice system it is with Activation and Reaction phases at its core (reminding me somewhat of Iron Cross minis rules I just discovered) combined with a rather unique combat system.
You fire at activating or reacting enemy but only place a 'hit' token upon the target (they can accumulate several) and then after all actions are done firing is resolved in a simple way with the token value as a modifier.
Very different from any other tactical wargame I must say and works really well.
Close combat has its own phase and is based on Melee Values in another simple method.
First two scenarios pit basic forces against each other (only Yanks and Krauts in the game) with such items as Mortars and Tanks (yes tanks !) appearing later with a few more rules to cover these.
Really like the game and the components are lovely with clear data.
Only thing I struggled with is the hill depictions as these are a combination of defined levels (Bold contours) and other contours (not bold) which depict hills very well once you get head around the model.
Only real gripe is that several errata items essentially make the rule book that comes with game redundant (I had to print off the Living Rules as so many changes) and also effect the otherwise excellent play sheets (annoying).
Overall a nice game and system surprisingly different to other tactical games who'd 've thunk 'twas even possible !!
Got to see this in proto when the developer brought it to the Kansas City ASL Tournament in 2015.
ReplyDeleteLong gestation indeed
Deletewhere did you get the dice tray?
ReplyDeleteFrom Amazon UK
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