Wednesday, December 04, 2019

Another double whammy game day (Bataille Empire and Pike And Shotte)




















Full gaming day of dice rolling joy :-)



First up was at Stephens as we tried Bataille Empire again this time Stephen took Russians 1812 and I had French.
Another interesting game with this very flavoursome set but it is proving hard to assimilate the rules fully (maybe it because we are both pensioners !?) so lots of checking and re-checking what we are doing or trying to do or how we are doing it.
The rules are however fairly logical overall with nothing odd so far.
One or 2 minor clarifications aside the rules are very complete and they definitely give a good game for the period and scale.
The Russians have a couple of Poor commanders and are poor shooters but are tenacious so in Shock Combat they can hold their own and have a couple more units than the French.
The scenario this time was an Encounter which was also interesting with both sides deploying only 1 Brigade on table the others coming on on turns 2 and 3.
I was able to use Operational Moves with first group of reinforcements but unfortunately Stephen had his Cuirassier Brigade coming on on Attack orders in same area and I lost a unit which failed to form square.
Infantry in Line are essentially dead if they fail to form square or cause significant casualties to charging Cavalry as a Retreat becomes a Flee but Cavalry catch Infantry in first 2 UDs of Fleeing.
We also used our full 40mm UD on a 150cm x 100cm table which seemed to work better for us than 30mm on 120x80.

Only a couple of pics (I took loads but seem to have corrupted on phone)



































Then in the evening it was off to Billys (after a generous invite) for a game using Pike and Shotte rules (Black Powder stable) with Bryn, Simon and Mike also in attendance.
Game was set in ECW with Billys New Model Army (assisted by Simon and I) against Bryns Royalists (with Mike in tow).
Figures are 10mm Pendraken and very fine they are too.
P&S is a rather odd set of rules in how it 'models' pike and shot units as a 'standard' units is 3 bases 1 of Pike and 2 of muskets, but which can all operate individually if wished (not always a good idea.
This led to some jarring occurrences with single Pike units charging across the field to hit other pikes being able to ignore their accompanying muskets (as not actual targets of charge) and pikes leading the units as they have better saves.
This would be stymied somewhat with house rule Mike proposed that units in same Regt cannot be more than a base width (or maybe the 3" support distance) apart voluntarily.
When muskets are charged (it seems by either Cavalry of Infantry in P&S) they can form hedgehog with nearby by Pikes becoming an immobile block that can spread shooting hits and fights/dies as combined units (ie add all dice together but hits go on pikes).
Chargers can pull up short.
I kept mistaking the 3 base units as single units initially but once we got going it worked better than I thought (the individual option not withstanding)
I faced off against Mike and we had a good old ding dong with his Cavalry Breaking mine easily but my Infantry grinding his down and breaking them, my successful use of Rally order helped.
In hindsight Mike should have used his Cavalry to 'force' my Infantry into hedgehog as dead meat to Cavalry otherwise but they don't move and musketry is lessened so his Infantry could have out shot me.
A very enjoyable and playable game (cannot fault the BP series in this regard) but maybe more game than history as the free flowing nature movement and long shooting ranges seemed a little out of kilter for this period.
The rules do include Tercios, Dutch Brigades and Swedish Brigades but not really sure how they would operate in the game ?
Enjoyed the hospitality and the game which is what it is all about.

Varied quality on pics as I tried to sort new camera app and lighting variable.





















8 comments:

  1. Busy game day! The ECW game really looks fab!

    ReplyDelete
    Replies
    1. Yes lovely figure range by Pendraken

      Delete
  2. Great looking game and the Pendraken figures are lovely. The ECW supplement to Pike & Shotte addresses most, if not all of the issues raised in your game. Well worth getting IMHO.

    ReplyDelete
    Replies
    1. Think the chaps had just got ECW supplement but i did not read it. I do have Devils Playground and i see that it makes Tercio sleeves stick with the Pikes.
      Think keeping Regts together as such and maybe reducing firing range for Muskets might be enough at least to start with :-)

      Delete
    2. I see TKAK has 'Combined Units' with Pike Coy rule which is more familiar system :-)

      Delete
  3. Two games in a day. Lucky chap!

    ReplyDelete
    Replies
    1. You got loads of shows to go to I get to play lots of games :-)

      Delete
  4. Love the look of the ECW pike and shotte game, although the mass of red dice detract some, I think.

    ReplyDelete