Thursday, August 17, 2023

Chain of Command and The Great Crisis of Frederick II

Another bash with CoC today using our 15mm kit and another scenario from the 'Scottish Corridor' Pint Sized Campaign again as a standalone scenario.

This one was 'Encounter At Le Valtru' which has SS (Stephen again) against Scots (yours truly) in a patrol/probe type encounter both with 16 support points.

I added a Churchill, 2 x MMG Teams and an Entrenchment. 

Germans had a Tiger and a 75mm Howitzer dug in and an off table Adjutant.

Patrol phase saw Krauts gain a central table line whilst Scots had a lonely jump off point at village edge whilst others were 'forced' back to cornfield.

Huns managed to form a bit of a strongpoint in buildings with a full section (with the nasty 18 dice for 2 MG42s) later assisted by the Infantry Gun, which managed to break a Vickers team I had deployed.

Added injury was one volley that saw Huns inflict a single kill which my attached Senior Officer decided to absorb and I lost 3 Force Morale (I started with lowly 8 to Hun 10)

I did bring on my Churchill to engage said strongpoint but was soon engaged by Tiger but survived, indeed I later hit the Big Cat with 4 hits (pretty good from 7 dice) and he only saved 3 so he took shock and driver 'stunned'.

But losses mounted elsewhere and further broken saw me dip to a single Force Moral and therefore just a single Command Dice and then a Turn ending use of a CoC Dice ended game as a unit Routed and Morale evaporated.

Another fun game with CoC (we are warming to it) and great to again finish a game, albeit a smallish affair.

As ever not a lot to see in pics as low unit density on table




Germans have deployed on central locations








Scots MMG and section deploy around stream and get punished (it was here the Senior chap to rear bit the dust).







Huns pushing on their left






Strongpoint forming (75mm IG later appeared in front of wall)














I also obtained another board wargame (on bit of a binge at present after a hiatus) with arrival of 'The Great Crisis Of Frederick II' from VUCA Simulations which is a light game on SYW in Europe (certainly compared to 'Clash of Monarchs' which is much more in-depth, detailed and complex) and is a hybrid of Chit Pull with Point to Point movement and Tactical Cards 

Only just set the game up and am perusing the brief rules but its another eye catching game from VUCA chaps.



















5 comments:

  1. The Frederick game looks like it could be interesting.

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    1. Yes light type (note no stats on counters) but with enough strategy to satisfy. Fast playing turns but there can be a lot of them (up to 45) unless auto victory achieved

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  2. Most board games look good now compared to the 3 colour types of yore. And yes loss of senior officer to a 6 (kill on target group) then 2 (its him) and a further 1 (KIA could have been wounded but no) was rather a nasty hit to morale but thems the breaks :-)

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  3. I do need to give C of C a go, but 18 dice for 2 MG42's!!!! That's just not nice. Is there ever a game where the Germans don't pick a Tiger, the poor old Panzers never seem to get a look in?

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    1. We tried them several years ago but never took to them dont know whats changed but they generate a nice game with maybe 30 or so figures and odd supporting tank or gun. In the published Campaign I have been using for scns the Tiger is a viable option (Panthers or PzIVs as well as a PzIII Flammen which looks really nasty) all depends on how many support points you get in a scn as Tiger/Panther costs 10 (last 2 scns Huns have had 16pts to play with).
      Late war PzGrenadier sections with 2 x MG42 teams are the donkeys gonads as far as I can see with 8 men putting out 18 dice (8 for MG42 with 3 crew and 1 more for spare riflemen x 2). Brits get 6 for Bren Team and another 6 for rifle team.

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