Thursday, August 31, 2023

They Couldn't Hit An Elephant rules - Gaines Mill scenario

Game at Stephens today this time trying 'They Couldn't Hit An Elephant' rules from early TFL stable which we had tried several years ago but discounted as option (think Stephen disliked them as Aggressive troops rather overpowered and other sets came along).

We were trying a few house rules Stephen had come up with (we dumped several as unnecessary and added a couple) and a JR scenario of Gaines Mill as basis for game.

With lots of discussion we failed to finish game but hopefully did get good play test of rules and both agreed there was lots to like and seemed better than we remembered them.

Only real issue we had was shooting at multiple units with a mix of target numbers (especially with ever troublesome skirmishers). 

Did not get to any Melee action (beyond theoretical) so this may throw up other issues but otherwise all seemed very playable and fast playing (certainly compared to JR).

One needs a firm initial plan as hard to change orders as CinC required and he can only be in one place at a time, use of Blinds worked fine and use of PIPS for actions very like Principles of War.

Stephen trying to get a set of ACW rules that satisfies his feel for the period (I have less knowledge or opinions on intricacies of period) with playability and flavour to the fore.



















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