Thursday, April 11, 2024

General d'Armee 2 - Dresden scenario

Another outing for GDA2 today with Stephen using the Dresden scenario from the 1813 supplement with me as attacking French (a chance to use my infrequently seen Young Guard) against defending Russo-Prussians.

Another interesting game with couple of new situations to delve into eg it seems Squares cannot support units (fair enough) but can be supported by other non-squares (at least we could find nothing disallowing this), I thought this was fine Stephen less so.

Only real 'problem' we had is the lack of definition of how to handle/model hills, its fine when these line a table edge as classed as slopes but a stand alone 'wargame style' hill is less clear as no mention of crests or reverse slopes or suchlike.

We simply house ruled that anything beyond middle of a hill from whichever angle viewed is out of sight which we liked better than being visible from anywhere to everywhere on a hill.

Highlight for my lot was a Infantry Assault against Prussian Brigade with Veteran Young Guard when I initially rolled double 3 but had 2 re-rolls and re-rolled one 3 as a 6 then re-rolled second 3 as another 6 !!! this forced a Prussian foot unit off the hill in retreat and a supporting artillery battery to withdraw, unformed and low on ammo.

The victorious lead unit then saw off a cavalry charge by forming square (with support from a unit in column).

However my other Young Guard Brigade fared much less well against a Garrison in central village as 2 charges bounced with the second seeing a reinforced melee by both sides which resulted in my 2 units forced to retreat and Faltering the Brigade and I had to use a 'Stand With Me' CinC Command to steady this Brigade but it was pretty much a spent force.

On our respective flanks we faced cavalry and our infantry were forced into square slowing their advances.

Think we only completed 5 turns (bit less than usual but with action from get go as defenders set up two thirds off way onto table).

Skirmishers were very potent and flexible as usual.



Village objective in centre were Young Guard Brigade was completely repulsed.







And the hill where other Young Guard Brigade achieved a stunning (ie lucky) success






A large plateau/flat top style hill in foreground (described as a rise in scenario) which we house ruled as having crest line (as seemed odd to be able to sit at rear and see and be seen)


 

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