I amended my 500 point force from solo outing swapping the 2 Panthers for 3 StugIIIG and a mortar backing up 7 infantry (1 of which was Coy CO) 1 Puma 1 Sd233 and 3 MG teams.
Stephen fielded 7 Infantry 1 MG and 6 Shermans (2 with 76mm).
This was a very fun game with a quick playing light set of rules.
Sure it lacks Indirect HE (bar the mortar) and any real command structure but it plays very slickly and is enjoyable with the action/reaction chit system and with firing and damage/penetration model being as good as any.
Maybe not a set best suited to 'proper' historical scenarios or sustained plays but for a quick set up points based bash its fine.
Of course just like any other set my dice were crap at key times with 2 Shermans being penetrated and yet getting of with the minimal 2 morale chits outcomes !! whereas of course my Stugs failed to hit or react and suffered catastrophic ('Kaboom) damage in short order.
Once my AFVs were dealt with it was 'hunt the Soldaten' and I lost a several foot elements as well before throwing in the towel.
We found we only needed to house rule a couple of items to improve play (better definition of arcs of fire and damage to buildings) but otherwise fine.
Stug brewed after failing to hit hull down Sherman
Stug on right failed to destroy another Sherman (discs denote activations)
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