Sunday, November 24, 2019

Bataille Empire solo initial try

A quick solo effort (due to game planned for Tuesday with Mr B) using 200pt (3 Commands) on a 4' x 3' table using forces of Prussia vs France, Spring 1813.
After reading through the rules I thought it best to try to get concepts into brain cavity with a solo run through.
Being a Napoleonic set there is quite a lot to them (certainly compared to Ancients version) as it covers Line, Column, Square (and Closed Column) along with Infantry Cavalry and Artillery and associated interactions as one would fully expect.
Similar to LADG in respect of Commanders, PIP dice for Command and Cohesion levels but similarities pretty much end there.
Units are multi-base (I was using 2 bases as per Shako) but accommodate most basing conventions as measurements are in Base Widths.
Units are rated for Morale Level (Militia 1-3 Line 1-3 and Elite 1-3), Status (Guard Line or Poor), Type, Special Abilities and Cohesion levels.
Commands (Brigades/Divisions) are activated based on Orders (optional but recommended) and a dice off to choose to activate 1st or 2nd.
Activated Commands can then use Prep Fire (skirmishers and artillery only) Charge (into Shock Combat), move/maneuver and issue Final Fire.
Units that fire, fight or multi move are marked with an Action Marker (cotton puff) restricting them to reaction fire/combat only.
Charges include, supports, safe flanks, emergency formation changes (Control/Manv Tests) feints along with retreats, flees and routs.
Units can stop retreats or flees behind rear supports (I like this in GDA too).
Firing is straight forward enough with small amount of modifiers depending on type firing inflicting Attrition (essentially 1/2 hits) or Cohesion Losses.
Have not played enough to use all aspects of rules but they seem rather good and I expect once learnt the QRS will be sufficient to control a game.
As an all in one volume a points system, scenario generator (and a couple of historical scenarios) and a huge amount of army lists (some battle specific) are included and so like LADG whilst rules are not cheap (I paid £35 including P&P) they do include everything without need for supplements.
More once played face to face.



After a Cavalry combat French Dragoons and Chasseurs have fled from Prussian Cuirassiers (Dice is Cohesion loss, yellow is Disordered and white Action Marker)




Assault scenario so only 2 of 3 Prussian commands on table at start (3rd arrives on Turn 4)







The flags denote Objectives 



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