Scenario pits (in small version) 250pts of attackers vs 200pts of defenders with 2 objectives and no auto breaking of armies.
Interesting set up and deployment areas makes for a varied scenario despite basic terrain.
Another enjoyable game that we managed to play to completion (8 turns) with 1 objective held each but Russians won by inflicting greater ‘Carnage’ on French.
Again we found game slick and quick but with overall decent period feel when Infantry forced into squares by mounted then shot to bits by enemy and run over by Cavalry.
Russian foot have Resilient trait which allows them to Rally better (French rallying was woeful) but French superiority (at least until squares and losses dwindle total) in Skirmishers means they will win Initiative and get some Voltigeur stands to place (4 was max) which are a real annoyance for units effected.
Stephen used Artillerist option for Generals Intervention which was pretty powerful as it allows re-rolls of all bombardment misses. I chose Charismatic which aids rallies but only used once as needed General to form squares or to boost Momentum.
System is very much Napoleonic-lite with lots of abstraction and really does pare unit interactions down to basic Column, Line and Square, but it most certainly works for a game you can play to completion in a few hours with reasonably balanced forces.
Only a couple of pics from early stages (before Cavalry reserves arrived) as phone died.