Steven chose the Allied force under Marlborough and I took the French and we used broadly historical deployment.
Great game that saw us both lose all our Morale but with my lot failing their Army Morale on second test.
Highlights were my right wing crushing the opposing Allied horse (4 units destroyed) but being unable to exploit this gain due to lack of move opportunities despite also routing the redoubtable Dutch Foot Guards (buggers came back fully rallied later) !
On Allied right the English contingent lost their general early on which thwarted any progress by them, but their guns did truly terrible damage on my foot Regiments across the Petite Gheete area routing several units which failed to Rally.
In center it was an attritional 'ding dong' of a battle with Allies taking Ramillies itself, then French retaking half (it was 2 x BUA) then losing this again in short order.
French were just beginning to at last turn the Allied left and were advancing across the Gheete when the Army Morale came into effect and ended proceedings.
Super stuff once more and so easy for Steven to pick up and play.
French left behind Petite Gheete (a class II stream within another area of Class II rough), note British units all in disorder as Orkney is hors de combat (he did come back later)
.....................................................................................................................................................
Just a little insert to state (as if it were not obvious) how much I have enjoyed the Field Of Battle series of rules over the years, after catching the system 'bug' with original Piquet rules.
For me such a satisfying blend of playability, and historical flavour with the 'chaos' (for want of a better word) factor that I prefer overall in my gaming (be it via Pip dice, cards or whatever) which I can tweak to my hearts content without ever really breaking things and I bought in fully to the design premises clearly stated by authors (Bob Jones and Brent Oman)
I can honestly say I have never had a 'bad' game using FOB despite my dice often trying to spoil things for me !
Piquet in particular was a rather 'Marmite' set (players seemed to either love or hate with a passion) which I get to a degree with randomness of cards, the multiple dice types, and ever changing initiative system, but then several other rule sets are treated similarly (I know some that detest Black Powder or WRG style).
FOB toned down/'balanced' things a good deal with equal initiative and card runs whilst retaining same basic combat systems and simplifying system overall.
I get that some players can feel a lack of control ('the game is playing me, its not me playing the game !") with card/initiative randomness especially compared to more traditional sets, I guess your pays your money and takes your choice/variety is the spice of life as you play the hand you are dealt.
But I always feel games play out 'historically' (such a subjective thing in wargaming) overall feeling much more like battle accounts I read with the inherent unpredictability of events and action and yet in a fun and often exciting way.
I of course enjoy several other other sets of rules for differing reasons but always find I am comparing the experience of using them to FOB and it is usually my go to set nine times out of ten for horse and musket period.
I played and loved initial version but soon superseded by V2
Yeah. Part of me is thinking of just saying 'F*** it!' to my current volley and bayonet experiment and going back to FoB3...
ReplyDeleteNot offay enough with V&B (used original back in the day but never really took to it) to compare but no doubt it has its own merits. I must try the Road To Glory version I have sometime
DeleteLooks a great game. Do the rules have a set base size, would they work for 2mm figures?
ReplyDeleteSystem is sort of basing agnostic (rules give examples that author uses but not compulsory) and as long as both armies units are based same and are same width its fine, depth is not important. I use varied basing without problems (standard foot/mounted units being 60mm wide for my 10mm WSS, my 15mm SYW on 30mm bases 3-4 bases wide and Naps 15mm on 4 x 40mm bases) as easy to adjust moves/ranges etc to suit table size or figure scale (I mostly use the published 28mm distances for my 15mm but also use half or two-thirds). 2mm should work fine maybe using half-scaling or converting inches to centimeters ?
Delete