Another game of PzGr today at Stephens this time a scenario Auville June 1944 pitting my defending Germans against Yanks.
German have a Stug, a Pak40, an Inf support platoon and 5 Inf platoons (although 2 of these are Ost units with no LMGs and a 50-50 chance of fleeing once enemy comes within 6") and 2 Direct Support missions.
Yanks have a rover to cross but have Assault Engineers (can also find fords across river) 3 Shermans, 4-5 (?) Inf platoons and couple of MMG armed Jeeps and an M20 A/C.
A Para platoon appears on German rear edge on game turn 8 (out of 12).
However they also get 4 Direct Fire missions, 2 General Support Missions, 2 Jabo missions and an opening 6" Naval Bombardment !!
The artillery has added 'bonus' (odd but just a game mechanism) that if it causes any Morale Test Result the units under the bombardment zone (8" x 4") are revealed from hidden/ambush in addition to any hits caused.
I had my Pak40 in Ambush but thankfully not revealed by Arty (3 Inf Platoons in/near town were).
Not as bad as first appears however as Inf in cover only visible within 18" but still would prefer to stay hidden.
Dice Demon had as always some spectacular rolls (ie double 6) even when my Pak 40 rolled a 12 he then rolled a 12 meaning damaged only not destroyed.
He then done same when my Stug hit a Sherman and failed to destroy as 12 rolled again !
I did roll a couple of 12s but sadly oh so many double 1s as ever.
Of the 2 Ost Platoons 1 stood the other fled when tested.
A close game in the end with this excellent scenario and rule set.
We played 9 out of 12 turns with Germans barely hanging on to the town objective and within 2 losses of auto break.
The Jabos took out my MMG and then later my lone Stug.
Artillery took out my Pak 40 giving the Shermans essentially carte blanche as only a single Pz Shreck left (which has only 6" range).
Our last few games have benefited greatly from increasing the amount of cover terrain we place on table, making Infantry a tad more durable.
Really like PzGr as a nice level above skirmish with comprehensive rules that give quick playing plausible WW2 games.
And another outing scheduled for Saturday at Mr Ps with his 'biggies' (Cintheaux scenario I think ?)
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