Wednesday, October 02, 2019

Sekigahara game played (and preparation for Ramillies scenario)



Played this at Stephens today (he owns a copy) and very impressed with it.
Only 6 or so pages of actual rules but a lot of strategies to learn to play well.
Combo of blocks (very nice they are too) and cards with point to point movement.
Castles and resource locations are key to winning or one can auto win by killing certain 'personalities' such as the boy Emperor (difficult as well protected) or killing either chief Daimyo.
I came very close to killing Ishida Mitsunari with army led by Tokugawa Leyasu by killing 6 deployed blocks of which he was one, but Stephen was able to deploy one extra block to save his Daiymo !!
By game end both sides were decimated but Stephen had captured more castles and won on VPs.
A very enjoyable and close game.
Hope to play this one again.

Pics not best as variable light and reflections, the game is very much prettier in reality
































I also set up Ramillies scenario for a 4 player game this coming Saturday (we will also play Fire In The Lake) for which the ever excellent Piquet: Field of Battle 2 rules will be used along with my 10mm kit.







2 comments:

  1. Another intriguing looking game. I did not realize it was a block and card game. I will investigate further. Thanks!

    Ramillies looks superb, by the way.

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    1. Card discards are used to activate for movement and are key when it comes to combat as you need cards from corresponding clan to destroy troops for battles and some special abilities. Very simple system overall but both sides are slightly different. Very nice components married to excellent game system. I can see why it garners such good reviews

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