I played a few more turns of Les Grognards before (for reasons unknown !) I decided to reset the game using Command Piquet.
Used same table and forces but this time the Prussians fielded their full complement of troops whilst the French had 2 units of Young Guard and 1 of Middle Guard 'left out of battle'.
Both had similar Army Morale with Prussia obtaining an Excellent deck and a D12 Commander, French had a D10 Commander and an Average deck.
Play saw the Old Guard Brigade struggle for central village whilst a large Cavalry encounter took place on their left flank.
Young Guard brigades plowed forward against Prussian foot and gave their Grenadier Brigade a rough handling at least initially.
However the Prussians had a Cavalry Brigade in reserve which shored up the Grenadiers and then proceeded to destroy a Young a Guard Brigade opening a gaping hole in French line.
At same time two Prussian Dragoon Regiments bypassed their battling comrades to flank the village forcing the French Infantry into squares.
A 'feature' of CmdPK compared to FOB is the fact that when a unit Routs friendly units within it Defence Dice radius must test, I quite like this despite the extra dice rolls.
Of course a couple of routs proved disastrous for France whittling their strength down until they were out of Morale Chips thereby being unable to Rally and Hits or Routers.
Command Piquet also has a 'Hold Test' for units that suffer hits from shooting but I much prefer FOBs 'odds vs evens' system as much more streamlined method.
For solo game I found CmdPKs D20 vs D20 initiative to work fine though again the FOB system of Active and Reactive initiative is more 'balanced' for want of a better word.
All in all great fun using these older versions of PK for solo play although of course the use of Opportunity Chips is bit problematic especially in CmdPK which has a lot more and with options to not only fire but possibly have a sort of 'mini initiative' run.
End of battle