Sunday, May 24, 2015

Battle Group Overlord: Frenouville Scenario

My Dad and son Stephen (who is home for a few days from England) played a scenario (taken from Battlegroups precursor Kamfgruppe Normandy) Frenouville with yours truly umpiring.

This pits Grenadiers Guards against 12th SS on road to Cagny in Normandy.

I had to adjust the scenario very slightly to accommodate new rules (essentially only Battle Ratings) and picked a couple of options that are dependant on results of earlier scenario outcomes.

Therefore in addition to their 3 PzIVH and 2 Veteran Infantry Platoons backed by some 105mm Artillery the Germans also got a King Tiger (optional extra).
They also get 3 JagdPzIVfs as re-reinforcements which I allowed them to roll for (needing 10+ on 2d6) from turn 3.
My Dad of course commanded the Germans

Stephen had control of an Motorized Infantry Platoon in Kangaroos (as I have insufficient M5 half-tracks) and Infantry Platoon supported by 25pdr Battery.
He also had 11 Tanks being a mix of Shermans, Fireflies, Achilles and Cromwells (these an optional addition).
He also had a Forward Air Controller to assist with calling any circling aircraft (a futile job as it turned out)

Germans set up on one end in some woods and behind a line of Bocage in Ambush (ie Opportunity Fire status), the British appear on opposite short table edge.
There are 4 objectives (a couple of buildings and some hedgerows.

Stephen pushed forward quickly with his Kangaroos into a cluster of buildings taking one objective early.
The Germans proved unable to dislodge them.
He also advanced on his left with the bilk of his armour surviving several shots from waiting Panzers (movement by both sides and obscuring hedge lines and orchards made hitting a problem early on for both sides.

However the Jagdpanzers showed up on their first available turn thwarting the British Armoured push.
A gun duel developed which the British lost as their 17pdr armed AFVs died leaving only lowly Shermans and Cromwells.
The Tiger II is an awesome beast being impervious frontally (only a 17pdr has a chance) and almost auto killing anything it hits.
Stephen manfully tried to tackle it with side shots from Piats and Tanks but failed then seeing these brave units die in return.

Both sides used their Artillery with British being easier to access as in direct support but with some wayward spotting rounds.
Germans lost quite a bit of Infantry crossing open ground but the British armour as decimated by the Panzerwaffe although 3 Panzer did brew.

Both sides drew lots of high value Battle Rating chits with only a couple of Event chits appearing.
Sadly for British they never drew an Aircraft counter the entire game !!

Game ended when British Morale broke but was closer than it appeared as Germans only 6 points from collapsing themselves.
The early appearance of the Jagdpanzers was a huge boon to German cause.

Great rule set and fast playing game even with this much kit on table.
I used my usual tweaks of allowing German MGs to operate as per Bren teams and not tracking ammo usage for AFVs.



The calm before the storm. Germans set up on left British approach from right




 Initial German moves (poker chips denote a unit has acted)



 Guards armour advances




And start to suffer................................



Some German units suffer Pins





As do British Infantry caught under artillery stonk






More Guard armour turned to scrap





Panzers suffer losses





 The 'Beast'






 And his prey



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